![]() Pressing A+B as the character is about to touch the ground for a soft knockdown allows the character to perform an immediate recovery roll. Guard Cancel CD attacks are also vulnerable to command counters, such as Elizabeth’s qcb+AC. If the opponent avoids getting hit (either by using a quick-recovering attack that would allow them to block before the Guard Cancel CD hits or by using an attack with enough invincibility to avoid the Guard Cancel CD hit), it is possible to be punished during the recovery time, although as with a normal standing CD, a Guard Cancel CD may be canceled into a special move. Unlike a normal CD attack, this will have some invincibility during the startup but also does much less damage. To do this, simply press C+D after blocking an attack but before blockstun has finished. It is also possible to cancel blockstun into a CD attack at the expense of 1 stock of super meter. This can be used to punish attacks that would normally be safe if blocked, such as multiple hit attacks that knock the defender back a far distance if blocked normally (e.g. Unlike a normal roll, a Guard Cancel Roll is completely invincible, unthrowable, and has no recovery time. To do this, simply press A+B or b+A+B after blocking an attack but before blockstun has finished. ![]() It is possible to cancel blockstun into a roll at the expense of 1 stock of super meter. Distance traveled, duration, and recovery time vary by character, and can also be altered by canceling a run into a roll, which generally increases both distance traveled and duration. rolling to end up approximately at the same spot as an opponent rising from a knockdown to make it difficult for the opponent to see which way to block), but as with jumps and hops, they are vulnerable to punishment if used poorly. to avoid projectiles by rolling through them) or offensively (e.g. ![]() However, they are completely vulnerable to throws, and there is a short recovery animation at the end of a roll before any other action can be taken. Rolls are immediately invincible to attacks throughout their traveling animation. It is the third section of that Tutorial, so proceed through the Block and Guard Break sections to reach it.While standing, press A+B or f+A+B to roll forward, or press b+A+B to roll backward. You can practice Guard Cancel in the Tutorial by selecting Practice Mode -> Tutorial -> select your character, then selecting Defensive Techniques. The Guard Cancel one is hidden within the 'Defensive Techniques' module. Where to find the Guard Cancel tutorial There are lots of tutorials in DNF Duel. Remember, the less predictable your defense is, the less your opponent will be able to exploit it. If your character also has an invincible reversal, be sure to incorporate that and Guard Cancels regularly to keep your opponent guessing. It should also be noted that, while in certain circumstances Guard Cancel is similar to an invincible reversal, Guard Cancel cannot kill your opponent. Keep this in mind while you are planning your offense. This means if you go wild with your other special moves and then you begin blocking, you may not have enough Mana for a Guard Cancel. Other special moves can be used with less than their required amount at the cost of a longer Mana recharge time. Unlike other special moves, you must have the entire 100 Mana to use it. To use this technique, you’ll need 100 Mana, which is the amount every character starts a round with. This technique can only be used while you are in blockstun, and it will initiate an invincible counter-attack, blasting your opponent away from you, resetting the situation to ‘neutral’ and giving you some breathing room.īy clicking 'enter', you agree to GameSpot's After you begin blocking a string of attacks from your opponent, press Forward + Y + B (Forward + Triangle + Circle on PlayStation). Guard Cancel is a special move that can only be used while you are blocking. ![]() Luckily, there is a defensive mechanic that every character can use while blocking: Guard Cancel. Ghost Blade may have an invincible teleport move he can use to escape predictable strings, but he doesn’t have an invincible reversal like Berserker (and most other characters), and even then, you need to look for gaps in your opponent's pressure to be able to use it. Once you are blocking, your defensive options are limited, and they can vary depending on which character you play. Characters in DNF Duel have very high power compared to most other fighting games, and many are able to bypass neutral with their long-range moves, advancing special moves, and more, enabling them to quickly create powerfully oppressive scenarios.
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