![]() : “That’s why I won’t take my final exam, because I don’t want to forget who I am.” : “Also this is a prison facility for rehabilitating criminals, so they mindwipe you when you enter… and when you leave.” : “Did you know that if you don’t take your final exam they stop giving you meal tickets and you eventually starve to death?” : “I’m kind of a manipulative sociopath in case you haven’t picked up on that by now.” : “You see, I’ve been using people to purposely try and escape so they can get a map of the facility so that I can escape myself.” One more person who knows about my escape attempt.” : “Oh hey Charlie, pleasure seeing you here, considering you had your memory wiped. She’s trying to trick you again, alright?” : “If she pretends to be your friend, don’t believe her. : “… There’s a reason nobody will talk to ya.” : “It’s because of her that everybody hates you now.” Before you tried to escape, some bad things happened because of her.” There’s a Yes/No option here, both of them work out the same. : “Don’t worry, you can have the rest of mine.” : “I told you not to go through with it, man. He also sounds suspiciously similar to the guy who kicked Delta Six down and stole his food ticket. Balder has a really overblown New York accent and sounds like an asshole, probably because he is. Once we’re done with the shooting tutorial (where we must get two headshots, one on a moving target), the director has enough and lets Delta Six go back to his imprisonment. I won’t be doing those in this LP because fuck that noise. There are achievements for doing all of the shooting segments without getting hit, which is something for pure masochists. The game does tell you that you can change the difficulty of the shooting segments - I recommend putting it on the absolute lowest difficulty. The problem is that enemies are usually only out of cover if they plan on shooting, and getting hit at all will cause the headshot meter to drop back to zero. The headshot meter will flash about halfway up the green zone - shooting a target that is out of cover will instantly kill them if you manage to pull it off. If you have just the right timing, you can start the headshot meter by hitting control while out of cover. Gemini_rue_pc 15-14-42-55.png 1920×1080 48.8 KBįinally, we have the most annoying part of the shooter segments in Gemini Rue - the headshot meter. The game kind of instructs us at this point to look at the card in Azriel’s inventory, so let’s do that. You can also lie to the shopkeeper about why Azriel is on Barracus, but it doesn’t really matter. : “So I guess you could borrow my card if you really need it.” : “Well, I’d like to help against the Boryokudan in any way I can.” : “We need any help we can get to turn things around.” : “You’re not from this system, are you?” The dialog is a little different here if we had already inspected the terminal before talking to the shopkeeper, but I hadn’t done that and had already made a save so let’s just roll with the other way this can go. : “Well, there’s probably one down the block. I chalk it up to Azriel possibly being a distant descendent of Steve Dorian. We’ve actually already seen one - it was that terminal just one screen ago. This is kind of one of those moments where the game’s event flags falter. They might be able to tell you something.” : “They have terminals all over the city. : “Did you check the planetary database?” Brace yourself for pseudo-intellectual conversations about the nature of man. ![]() Still, the game suffers from absolutely horrible writing and a total lack of pacing about mid-way through, which is not something I even remembered until I actually got there. Somehow, the developer of this game (who I think was just one person but hell if I’m looking it up) managed to get working shooter segments in an AGS game… which is actually really impressive given how bad of an engine AGS is. If you’ve played SNATCHER or Policenauts, you’ll notice some striking similarities to both of those titles. For reference, most games in AGS have a default, unchangeable resolution of 640x480 and glitch out like crazy on Windows 7, let alone 8.1 or 10. This game is notable because it uses Adventure Game Studio but really does a lot with the very limited capabilities of that engine - so much so that Wadjet Eye actually ported it to a newer version of AGS earlier this year so that it would be playable on “modern” computers. Unlike most of Wadjet Eye’s stuff, Gemini Rue is actually a pretty good game, despite being a little clunky and un-ironically naming the protagonist “Azriel Odin”. Gemini Rue is… I want to say the first? game published by Wadjet Eye Games that wasn’t also developed by them.
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